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ZIM Kids - Spells for Code - Tutorials, Code Camp, Workshop, School, Lessons - Pragma, Dr Abstract's daughter sits crosslegged with hands up in a meditative pose.  She is smiling as she tells you the words next to her.
  • Here are spells to make objects and command them!
  • Most Parameters are optional but need to be in order
  • or use ZIM DUO {parameter:value, parameter:value}
  • then the order does not matter. Click EXPAND for examples!
  • Welcome, APPRENTIS. One day, all spells will make sense.
FRAME DISPLAY METHODS CONTROLS CODE WRAP META HELPER
ZIM FRAME
EXPAND Frame(scaling, width, height, color, outerColor, ready, assets, path, progress, ticker, rollover, touch, scrollTop, align, valign, canvasID, rollPerSecond, delay, canvasCheck, gpu, gpuObj, nextFrame, nextStage, allowDefault, loadFailObj, sensors, retina, mouseMoveOutside, captureMouse, shim, maxConnections, maxNum, singleTouch) EXPAND Pic(file, width, height, noCors, style, group, inherit) EXPAND Aud(file, volume, loop, loopCount, pan, offset, delay, interrupt, maxNum, style, group, inherit) EXPAND Vid(file, width, height, volume, loop, align, valign, type, style, group, inherit) EXPAND SVG(svg, width, height, bitmap, splitTypes, geometric, showControls, interactive, style, group, inherit) EXPAND Speech() EXPAND Fonts - loaded into Frame() EXPAND Keys - keyboard methods and events EXPAND Cursors - custom cursors EXPAND Tilt - device motion and orientation events EXPAND PermissionAsk(callback, permissionType, color, backgroundColor, style, group, inherit) EXPAND Colors - red, salmon, orange, green, pink, blue, brown, yellow, purple, interstellar, black, darker, licorice, dark, charcoal, grey, gray, granite, tin, pewter, silver, fog, mist, light, moon, lighter, white, faint, clear EXPAND Constants - FIT, FILL, FULL, LEFT, RIGHT, CENTER, MIDDLE, START, END, TOP, BOTTOM, OVER, UNDER, HORIZONTAL, VERTICAL, BOTH, RANDOM, RADIAL, UP, DOWN, NEXT, PREV, AUTO, DEFAULT, ALL, NONE, AVE, GET, POST, LOCALSTORAGE, SOCKET, TO, FROM, BOTH, SINE, SQUARE, TRIANGLE, SAW, ZAP, IGNORE EXPAND Globals - F, S, W, H, M
ZIM DISPLAY
-------------- BASE DISPLAY EXPAND Stage(canvasID, touch, singleTouch) EXPAND StageGL(canvasID, options, touch, singleTouch) EXPAND Container(a, b, c, d, style, group, inherit) EXPAND Shape(a, b, c, d, graphics, optimize, style, group, inherit) EXPAND Bitmap(image, width, height, left, top, scale, style, group, inherit) EXPAND SlicedBitmap(width, height, obj, slices, types, gap, scale, style, group, inherit) EXPAND Sprite(image, cols, rows, count, offsetX, offsetY, spacingX, spacingY, width, height, animations, json, id, globalControl, spriteSheet, label, frame, style, group, inherit) EXPAND MovieClip(mode, startPosition, loop, labels, style, group, inherit) EXPAND SVGContainer(svg, splitTypes, geometric, showControls, interactive, style, group, inherit) EXPAND Tag(width, height, id, frame, backgroundColor, padding, paddingH, paddingV, expand, style, group, inherit) -------------- SHADERS EXPAND Shader(width, height, fragment, uniforms, vertex, dynamic, preCall, postCall, rate, version, canvas, vertexPosition, strip, log, style, group, inherit) EXPAND ShaderOverlay(width, height, fragment, uniforms, vertex, dynamic, preCall, postCall, rate, version, canvas, vertexPosition, strip, log, style, group, inherit) EXPAND makeShader(DS, width, height, fragment, uniforms, vertex, dynamic, preCall, postCall, rate, version, canvas, vertexPosition, strip, log, tether) EXPAND Uniforms(obj) -------------- ZIM SHAPES EXPAND CustomShape(x, y, w, h) EXPAND Circle(radius, color, borderColor, borderWidth, dashed, percent, percentClose, percentArc, strokeObj, style, group, inherit) EXPAND Rectangle(width, height, color, borderColor, borderWidth, corner, dashed, strokeObj, scaleDimensions, style, group, inherit) EXPAND Triangle(a, b, c, color, borderColor, borderWidth, corner, center, adjust, dashed, strokeObj, style, group, inherit) EXPAND Poly(radius, sides, pointSize, color, borderColor, borderWidth, dashed, strokeObj, flat, style, group, inherit) EXPAND Line(length, thickness, color, startHead, endHead, dashed, strokeObj, lineType, lineOrientation, curveH, curveV, points, startLength, endLength, style, group, inherit) EXPAND Squiggle(color, thickness, points, length, controlLength, controlType, lockControlType, showControls, lockControls, handleSize, allowToggle, move, dashed, onTop, circleColor, circleBorderColor, stickColor, stickThickness, selectColor, selectPoints, editPoints, interactive, strokeObj, style, group, inherit) EXPAND Blob(color, borderColor, borderWidth, points, radius, controlLength, controlType, lockControlType, showControls, lockControls, handleSize, allowToggle, move, dashed, onTop, circleColor, circleBorderColor, stickColor, stickThickness, selectColor, selectPoints, editPoints, interactive, strokeObj, style, group, inherit) EXPAND Flare(color, borderColor, borderWidth, crossAngle, thickness, thicknessA, thicknessB, pin, startX, startY, lengths, angles, anglesA, anglesB, anglesEnd, cross, crossColors, close, dashed, strokeObj, spineColor, spineBorderWidth, spineBorderColor, spineDashed, spineStrokeObj, closeColor, closeBorderWidth, closeBorderColor, closeDashed, closeStrokeObj, style, group, inherit) EXPAND MultiFlare(flares, pins, angles, endToEnd, style, group, inherit) EXPAND FlareBox(width, height, color, borderColor, borderWidth, flares, corners, pins, style, group, inherit) -------------- COMPONENTS EXPAND Label(text, size, font, color, rollColor, shadowColor, shadowBlur, align, valign, bold, italic, variant, lineWidth, lineHeight, backing, outlineColor, outlineWidth, backgroundColor, backgroundBorderColor, backgroundBorderWidth, corner, backgroundDashed, padding, paddingH, paddingV, shiftH, shiftV, rollPersist, labelWidth, labelHeight, maxSize, splitWords, style, group, inherit) EXPAND LabelOnPath(label, path, percentAngle, percents, showPath, allowToggle, interactive, onTop, rtl, style, group, inherit) EXPAND LabelOnArc(label, size, font, color, radius, flip, spacing, letterSpacing, angles, showCircle, arcColor, arcBorderColor, arcBorderWidth, radiusSpread, rtl, style, group, inherit) EXPAND LabelLetters(label, align, valign, letterSpacing, letterSpacings, lineSpacing, lineSpacings, lineHeight, lineAlign, lineValign, cache, rtl, lineWidth, style, group, inherit) EXPAND LabelWords(label, width, size, font, color, backgroundColor, itemCache, itemRegX, itemRegY, spacingH, spacingV, wrapperType, align, valign, alignInner, valignInner, flip, reverse, bottomFull, colSize, rowSize, height, minSpreadNum, minStretchNum, percentVoidH, offsetVoidH, percentVoidV, offsetVoidV, minStretchFirst, style, group, inherit) EXPAND Emoji(code, size, monochrome, italic, backgroundColor, backgroundBorderColor, backgroundBorderWidth, corner, backing, padding, paddingH, paddingV, shiftH, shiftV, style, group, inherit) EXPAND Button(width, height, label, backgroundColor, rollBackgroundColor, downBackgroundColor, color, rollColor, downColor, borderColor, borderWidth, rollBorderColor, downBorderColor, backing, rollBacking, downBacking, icon, rollIcon, downIcon, corner, dashed, shadowColor, shadowBlur, gradient, gloss, align, valign, indent, indentH, indentV, hitPadding, autoPadding, autoPaddingH, autoPaddingV, rollPersist, toggle, toggleBackgroundColor, rollToggleBackgroundColor, downToggleBackgroundColor, toggleColor, rollToggleColor, downToggleColor, toggleBacking, rollToggleBacking, downToggleBacking, toggleIcon, rollToggleIcon, downToggleIcon, toggleEvent, wait, waitTime, waitBackgroundColor, rollWaitBackgroundColor, downWaitBackgroundColor, waitColor, rollWaitColor, downWaitColor, waitBacking, rollWaitBacking, downWaitBacking, waitIcon, rollWaitIcon, downWaitIcon, waitModal, waitEnabled, style, group, inherit) EXPAND CheckBox(size, label, startChecked, color, backgroundColor, borderColor, borderWidth, corner, margin, indicatorType, indicatorColor, tap, rtl, style, group, inherit) EXPAND RadioButtons(size, buttons, vertical, color, backgroundColor, spacing, margin, always, indicatorColor, index, rtl, selectedIndex, style, group, inherit) EXPAND Toggle(width, height, label, startToggled, backgroundColor, margin, indicatorType, indicatorColor, tap, toggleBackgroundColor, color, borderColor, borderWidth, corner, indicatorCorner, shadowColor, shadowBlur, time, labelLeft, style, group, inherit) EXPAND Tip(text, tipAlign, tipValign, margin, marginH, marginV, outside, target, delay, time, mouseClose, size, font, color, rollColor, shadowColor, shadowBlur, align, valign, lineWidth, lineHeight, backing, outlineColor, outlineWidth, backgroundColor, backgroundBorderColor, backgroundBorderWidth, corner, backgroundDashed, padding, paddingH, paddingV, shiftH, shiftV, rollPersist, labelWidth, labelHeight, maxSize, bold, italic, variant, splitWords, style, group, inherit) EXPAND Pane(content, backgroundColor, color, width, height, draggable, resets, modal, corner, backdropColor, shadowColor, shadowBlur, center, displayClose, backdropClose, backing, fadeTime, container, titleBar, titleBarColor, titleBarBackgroundColor, titleBarHeight, close, closeColor, autoPadding, autoPaddingH, autoPaddingV, keyboardAccess, style, group, inherit) EXPAND Panel(width, height, content, titleBar, titleBarColor, titleBarBackgroundColor, titleBarHeight, backgroundColor, borderColor, borderWidth, corner, close, closeColor, next, nextColor, extraButton, collapse, collapseColor, collapsed, align, shadowColor, shadowBlur, draggable, boundary, style, group, inherit) EXPAND Window(width, height, content, backgroundColor, borderColor, borderWidth, padding, corner, swipe, scrollBarActive, scrollBarDrag, scrollBarColor, scrollBarAlpha, scrollBarFade, scrollBarH, scrollBarV, slide, slideFactor, slideSnap, slideSnapDamp, interactive, shadowColor, shadowBlur, paddingH, paddingV, scrollWheel, damp, titleBar, titleBarColor, titleBarBackgroundColor, titleBarHeight, draggable, boundary, onTop, close, closeColor, cancelCurrentDrag, fullSize, fullSizeColor, resizeHandle, collapse, collapseColor, collapsed, optimize, resizeBoundary, resizeVisible, continuous, style, group, inherit) EXPAND Page(width, height, color, color2, angle, corner, pattern, scalePattern, cache, style, group, inherit) EXPAND Central(width, height, style, group, inherit) EXPAND Layer(width, height, titleBar, titleBarContainer, backgroundColor, rollBackgroundColor, selectedBackgroundColor, selectedRollBackgroundColor, color, rollColor, selectedColor, selectedRollColor, borderWidth, borderColor, dashed, transformObject, titleBarWidth, titleBarHeight, titleBarX, titleBarY, titleBarDraggable, close, closeColor, closeBackgroundColor, closeIndicatorColor, anchor, onTop, style, group, inherit) EXPAND Waiter(container, speed, foregroundColor, backgroundColor, corner, shadowColor, shadowBlur, fadeTime, style, group, inherit) EXPAND ProgressBar(barType, foregroundColor, backgroundColor, borderColor, borderWidth, padding, label, color, labelPosition, percentage, corner, shadowColor, shadowBlur, backing, delay, fastClose, container, autoHide, width, style, group, inherit) EXPAND Indicator(width, height, num, foregroundColor, backgroundColor, borderColor, borderWidth, backdropColor, corner, indicatorType, selectedIndicatorType, fill, scale, lightScale, interactive, shadowColor, shadowBlur, index, backgroundAlpha, selectedIndex, style, group, inherit) EXPAND TextInput(width, height, placeholder, text, size, font, color, backgroundColor, borderColor, borderWidth, maxLength, password, selectionColor, selectionAlpha, cursorColor, cursorSpeed, shadowColor, shadowBlur, align, corner, padding, paddingH, paddingV, shiftH, shiftV, scrollBarActive, scrollBarDrag, scrollBarColor, scrollBarAlpha, scrollBarFade, scrollBarH, scrollBarV, readOnly, inputType, rtl, uppercase, placeholderInstant, keyboardShift, style, group, inherit) EXPAND List(width, height, list, viewNum, vertical, currentSelected, align, valign, labelAlign, labelValign, labelIndent, labelIndentH, labelIndentV, indent, spacing, backgroundColor, rollBackgroundColor, downBackgroundColor, selectedBackgroundColor, selectedRollBackgroundColor, backdropColor, color, rollColor, downColor, selectedColor, selectedRollColor, borderColor, borderWidth, padding, corner, swipe, scrollBarActive, scrollBarDrag, scrollBarColor, scrollBarAlpha, scrollBarFade, scrollBarH, scrollBarV, scrollBarOverlay, slide, slideFactor, slideSnap, slideSnapDamp, shadowColor, shadowBlur, paddingH, paddingV, scrollWheel, damp, titleBar, titleBarColor, titleBarBackgroundColor, titleBarHeight, draggable, boundary, onTop, close, closeColor, collapse, collapseColor, collapsed, excludeCustomTap, organizer, checkBox, pulldown, clone, cancelCurrentDrag, index, noScale, pulldownToggle, optimize, keyEnabled, resizeHandle, resizeBoundary, resizeVisible, continuous, closeOthers, drop, dropTargets, dropSelf, dropCopy, dropColor, dropThickness, dropScrollSpeed, dropReticleAlpha, dropHitTest, dropFull, dropSnap, dropEnd, dropScale, dropWidth, dropHeight, selectedIndex, style, group, inherit) EXPAND Stepper(list, width, backgroundColor, borderColor, borderWidth, label, color, vertical, arrows, corner, shadowColor, shadowBlur, continuous, display, press, hold, holdDelay, holdSpeed, draggable, dragSensitivity, dragRange, stepperType, min, max, step, step2, arrows2, arrows2Scale, keyEnabled, keyArrows, rightForward, downForward, index, value, arrowColor, arrowScale, selectedIndex, currentValue, style, group, inherit) EXPAND Slider(min, max, step, button, barLength, barWidth, barColor, vertical, useTicks, tickColor, tickStep, semiTicks, tickScale, semiTickScale, accentSize, accentOffset, accentColor, accentBackgroundColor, accentDifference, sound, inside, keyArrows, keyArrowsStep, keyArrowsH, keyArrowsV, damp, value, expand, expandVertical, expandBar, expandBarVertical, useLabels, labelMargin, labelColor, range, rangeColor, rangeWidth, rangeMin, rangeMax, rangeAve, addZero, currentValue, style, group, inherit) EXPAND Selector(tile, borderColor, borderWidth, backgroundColor, corner, dashed, paddingH, paddingV, speed, diagonal, dim, multi, keyArrows, behind, resizeScale, index, liveIndex, selectedIndex, style, group, inherit); EXPAND Slicer(obj, objScale, slices, types, titleBar, remember, upload, selection, multiple, proportion, resize, style, group, inherit); EXPAND SlicerTypes(slicer, titleBar, sliceType, style, group, inherit); EXPAND Dial(min, max, step, width, backgroundColor, indicatorColor, indicatorScale, indicatorType, useTicks, innerTicks, tickColor, tickStep, semiTicks, tickScale, semiTickScale, innerCircle, innerScale, innerColor, inner2Color, accentSize, accentOffset, accentColor, accentBackgroundColor, accentDifference, sound, linear, gap, limit, keyArrows, keyArrowsStep, keyArrowsH, keyArrowsV, continuous, continuousMin, continuousMax, damp, value, useLabels, labelMargin, addZero, currentValue, style, group, inherit); EXPAND Tabs(width, height, tabs, backgroundColor, rollBackgroundColor, downBackgroundColor, selectedBackgroundColor, selectedRollBackgroundColor, color, rollColor, downColor, selectedColor, selectedRollColor, vertical, spacing, currentEnabled, currentSelected, corner, base, keyEnabled, gradient, gloss, backing, rollBacking, wait, waitTime, waitBackgroundColor, rollWaitBackgroundColor, waitColor, rollWaitColor, waitModal, waitEnabled, backdropColor, align, valign, labelAlign, labelValign, labelIndent, labelIndentH, labelIndentV, indent, useTap, excludeCustomTap, index, styleLabels, keyWrap, selectedIndex, style, group, inherit) EXPAND Pad(width, cols, rows, keys, backgroundColor, rollBackgroundColor, downBackgroundColor, selectedBackgroundColor, selectedRollBackgroundColor, color, rollColor, downColor, selectedColor, selectedRollColor, spacing, currentEnabled, currentSelected, corner, labelColor, gradient, gloss, backing, rollBacking, wait, waitTime, waitBackgroundColor, rollWaitBackgroundColor, waitColor, rollWaitColor, waitModal, waitEnabled, index, selectedIndex, style, group, inherit) EXPAND NumPad(advanced, titleBar, titleBarColor, titleBarBackgroundColor, titleBarHeight, backgroundColor, borderColor, borderWidth, corner, numberCorner, close, closeColor, collapse, collapseColor, collapsed, align, shadowColor, shadowBlur, draggable, boundary, style, group, inherit) EXPAND DPad(axis, width, backgroundColor, borderWidth, borderColor, indicatorColor, indicatorPressColor, indicatorScale, indicatorRadius, innerCircle, innerScale, activeRadius, clamp, logo, style, group, inherit) EXPAND Radial(labels, size, font, height, coreRadius, coreColor, startAngle, totalAngle, angles, flip, shiftV, icons, rollIcons, rotateIcons, iconsShiftVertical, backgroundColor, rollBackgroundColor, selectedBackgroundColor, selectedRollBackgroundColor, backdropColor, color, rollColor, selectedColor, selectedRollColor, borderColor, borderWidth, gradient, gap, gapAsAngle, spacing, spacingInner, spacingOuter, currentEnabled, currentSelected, index, selectedIndex, style, group, inherit) EXPAND RadialMenu(menu, size, font, height, coreRadius, coreColor, title, titleIcon, startAngle, totalAngle, flip, shiftRadial, rotateIcons, iconsShiftRadial, backgroundColor, rollBackgroundColor, selectedBackgroundColor, selectedRollBackgroundColor, backdropColor, color, rollColor, selectedColor, selectedRollColor, borderColor, borderWidth, gradient, gap, gapAsAngle, spacing, spacingInner, spacingOuter, currentEnabled, currentSelected, open, under, style, group, inherit) EXPAND ColorPicker(width, colors, cols, spacing, greyPicker, alphaPicker, startBackgroundColor, draggable, shadowColor, shadowBlur, buttonBar, circles, indicator, backgroundColor, keyArrows, container, index, selectedColor, dropperTarget, spectrumCollapse, spectrumMode, spectrumClose, spectrumOk, spectrumTitle, tolerancePicker, collapsed, selectedIndex, style, group, inherit) EXPAND EmojiPicker(width, height, emojis, monochrome, backgroundColor, titleBar, titleBarColor, titleBarBackgroundColor, titleBarHeight, cache, size, collapse, collapseColor, collapsed, colSize, rowSize, style, group, inherit) EXPAND TextEditor(width, color, backgroundColor, fieldColor, fieldHeight, textSize, sizeList, optionList, colorList, fontList, live, button, titleBar, titleBarColor, titleBarBackgroundColor, titleBarHeight, wrap, limit, scroll, placeholder, password, borderColor, borderWidth, margin, corner, shadowColor, shadowBlur, draggable, boundary, frame, fontListHeight, fontListViewNum, style, group, inherit) EXPAND Keyboard(labels, backgroundColor, color, shiftBackgroundColor, shiftHoldBackgroundColor, placeBackgroundColor, placeColor, cursorColor, shadeAlpha, borderColor, borderWidth, margin, corner, draggable, placeClose, shadowColor, shadowBlur, container, data, place, placeShiftH, placeShiftV, placeScale, special, rtl, hardKeyboard, layout, numPadScale, numPadDraggable, numPadOnly, numPadAdvanced, maxLength, numbersOnly, style, group, inherit) EXPAND Organizer(width, list, useAdd, useRemove, usePosition, autoAdd, autoRemove, autoPosition, addForward, removeForward, backgroundColor, rollBackgroundColor, selectedBackgroundColor, selectedRollBackgroundColor, color, rollColor, selectedColor, selectedRollColor, spacing, corner, keyEnabled, gradient, gloss, backdropColor, style, group, inherit) EXPAND Connectors(width, height, points, node, line, linear, linearWrap, linearOrder, num, snapH, snapV, dropType, dropArray, continuous, startIndex, duplicateLine, deleteNode, dblclick, fullMove, min, max, boundary, expand, nodeRollColor, nodeRollBorderColor, nodeSelectedColor, nodeSelectedBorderColor, baseColor, baseBorderColor, baseRollover, rootLock, grandChildren, dblclickTime, steps, style, group, inherit) EXPAND Marquee(width, height, items, time, transition, speed, direction, marginLeft, marginRight, marqueeType, borderColor, borderWidth, refresh, mix, style, group, inherit) EXPAND Carousel(items, viewNum, time, spacing, backgroundColor, backing, padding, paddingH, paddingV, arrowLeft, arrowRight, arrowGap, valign, ease, swipe, remember, index, continuous, selectedIndex, style, group, inherit) EXPAND Loader(width, height, label, type, backgroundColor, rollBackgroundColor, color, rollColor, borderColor, borderWidth, corner, shadowColor, shadowBlur, hitPadding, gradient, gloss, dashed, backing, rollBacking, rollPersist, icon, rollIcon, toggle, toggleBacking, rollToggleBacking, toggleIcon, rollToggleIcon, toggleEvent, frame, multiple, accept, style, group, inherit) EXPAND TextArea(width, height, placeholder, text, size, padding, color, backgroundColor, borderColor, borderWidth, corner, shadowColor, shadowBlur, dashed, id, readOnly, spellCheck, password, inputType, wrap, maxLength, frame, expand, keyboardShift, style, group, inherit)
ZIM METHODS
-------------- BASE METHODS EXPAND obj.cache(width||x, height||y, null||width, null||height, scale, options, margin) EXPAND obj.updateCache(blendMode) EXPAND obj.uncache() EXPAND obj.on(type, listener, scope, once, data, useCapture) EXPAND obj.off(type, listener, useCapture) EXPAND obj.removeAllEventListeners(type) EXPAND obj.getBounds() EXPAND obj.setBounds(width||x||Boundary, height||y, null||width, null||height) EXPAND obj.localToGlobal(x, y) EXPAND obj.globalToLocal(x, y) EXPAND obj.localToLocal(x, y, target) EXPAND obj.clone(exact) EXPAND obj.dispose(disposing) -------------- ADDING AND REMOVING EXPAND obj.addTo(container, index, still) EXPAND obj.removeFrom(container) EXPAND obj.added(call, interval, maxTime) EXPAND obj.centerReg(container, index, add) EXPAND obj.center(container, index, add) EXPAND obj.place(id) EXPAND obj.placeReg(id) -------------- SHORT CHAINABLE EXPAND obj.pos(x, y, horizontal, vertical, container, index, add, reg, regX, regY) EXPAND obj.loc(target|x, y, container, index, add, localToLocal) EXPAND obj.mov(x, y) EXPAND obj.sca(scale, scaleY) EXPAND obj.alp(alpha) EXPAND obj.vis(visible) EXPAND obj.ble(blendMode) EXPAND obj.dye(color) EXPAND obj.hov(value, prop) EXPAND obj.rot(rotation, x, y) EXPAND obj.siz(width, height, only) EXPAND obj.ske(skewX, skewY) EXPAND obj.reg(regX, regY, still) EXPAND obj.top() EXPAND obj.bot() EXPAND obj.ord(num) EXPAND obj.cur(type) EXPAND obj.sha(color||Shadow, offsetX, offsetY, blur) EXPAND obj.dep(depth) EXPAND obj.nam(name) -------------- INTERACTIONS, EFFECTS AND PHYSICS EXPAND obj.movement(call) EXPAND obj.noMovement() EXPAND obj.tap(call, distance, time, once, dbl, dblTime, call2, call3, call4, cursor, mobileUp) EXPAND obj.noTap() EXPAND obj.hold(call, distance, time, once) EXPAND obj.noHold() EXPAND obj.change(call, once) EXPAND obj.noChange() EXPAND obj.drag(boundary, axis, overCursor, dragCursor, all, swipe, localBoundary, onTop, surround, slide, slideFactor, slideSnap, slideSnapDamp, reg, removeTweens, startBounds, rect, currentTarget, offStage, immediateBoundary, singleTouch, dropTargets, dropCopy, dropSnap, dropBack, dropEnd, dropFull, dropHitTest, dropScale, dropWidth, dropHeight) EXPAND obj.noDrag(recursive) EXPAND obj.dragBoundary(boundary) EXPAND obj.mouse() EXPAND obj.noMouse() EXPAND obj.wire(target, prop, twoWay, setSource, filter, call, input) EXPAND obj.noWire(target, prop, input) EXPAND obj.wired(source, prop, twoWay, setSource, filter, call, input) EXPAND obj.noWired() EXPAND obj.bind(id, props, extra, filter, bindObj) EXPAND obj.noBind(props, removeConnectionData, call, bindObj) EXPAND obj.transform(move, stretchX, stretchY, scale, rotate, allowToggle, visible, onTop, showStretch, showRotate, showScale, showReg, showBorder, borderColor, borderWidth, dashed, customCursors, handleSize, regSize, snapDistance, snapRotation, cache, events, ghostColor, ghostWidth, ghostDashed, ghostHidden, frame, container, minScaleX, maxScaleX, minScaleY, maxScaleY, sliceX, sliceY) EXPAND obj.gesture(move, scale, rotate, boundary, minScale, maxScale, snapRotate, localBoundary, slide, slideFactor, regControl, onTop, surround, circularBounds, rect) EXPAND obj.noGesture(move, scale, rotate) EXPAND obj.gestureBoundary(boundary, new) EXPAND obj.effect(effect, x, y, width, height) EXPAND obj.updateEffects(redoChache) EXPAND obj.noEffect(effects, cache) EXPAND obj.addPhysics(dynamic, contract, shape, friction, linear, angular, density, bounciness, maskBits, categoryBits, physics, restitution, sensor) EXPAND obj.removePhysics() -------------- HIT TESTS EXPAND obj.hitTestPoint(x, y, boundsCheck) EXPAND obj.hitTestReg(other, boundsCheck) EXPAND obj.hitTestRect(other, num, boundsCheck, inside) EXPAND obj.hitTestCircle(other, num, boundsCheck, inside) EXPAND obj.hitTestCircleRect(other, margin) EXPAND obj.hitTestCircles(other, margin) EXPAND obj.hitTestBounds(other, margin, boundsShape) EXPAND obj.hitTestPath(other, num, showPoints, returnPoints) EXPAND obj.hitTestGrid(width, height, cols, rows, x, y, offsetX, offsetY, spacingX, spacingY, local, type) -------------- ANIMATE, WIGGLE, LOOP EXPAND obj.animate(props, time, ease, call, params, wait, waitedCall, waitedParams, loop, loopCount, loopWait, loopCall, loopParams, loopWaitCall, loopWaitParams, loopPick, rewind, rewindWait, rewindCall, rewindParams, rewindWaitCall, rewindWaitParams, rewindTime, rewindEase, startCall, startParams, animateCall, animateParams, sequence, sequenceCall, sequenceParams, sequenceReverse, sequenceRatio, ticker, cjsProps, css, protect, override, from, set, id, events, sequenceTarget, dynamic, drag, clamp, startPaused, clean, obj, seriesWait, sequenceWait, rate, pauseOnBlur, easeAmount, easeFrequency, timeUnit, timeCheck, noAnimateCall, pathDamp) EXPAND obj.stopAnimate(ids, toEnd) EXPAND obj.pauseAnimate(state, ids) EXPAND obj.wiggle(property, baseAmount, minAmount, maxAmount, minTime, maxTime, totalTime, type, ease, integer, id, startType, ticker, wait, pauseOnBlur, endOnStart) EXPAND obj.loop(call, reverse, interval, step, start, end, immediate, complete, completeParams) -------------- GENERAL EXPAND obj.scaleTo(boundObj, percentX, percentY, type, boundsOnly, simple) EXPAND obj.fit(left, top, width, height, type) EXPAND obj.boundsToGlobal(rect, flip, inside, globalObj) EXPAND obj.resetBounds(width||boundsX, height||boundsY, null||width, null||height, margin) EXPAND obj.copyMatrix(source) EXPAND obj.duplicate(exact) EXPAND obj.expand(padding, paddingV, paddingRight, paddingBottom) EXPAND obj.setSwipe(swipe) EXPAND obj.setMask(mask, dynamic) EXPAND obj.outline(color, size, boundsOnly) EXPAND obj.blendmodes(time, basic)
ZIM CONTROLS
EXPAND STYLE and Style() EXPAND PATH EXPAND TIME EXPAND TIMECHECK EXPAND DIR EXPAND SEEDRAND EXPAND SEEDRANDCOUNT EXPAND ANIMATE EXPAND OPTIMIZE EXPAND ACTIONEVENT EXPAND DEFAULTWIRE EXPAND KEYFOCUS EXPAND POSREG EXPAND DRAGALL EXPAND MOBILE EXPAND Ticker = {} -------------- PAGES, LAYOUT, ACCESSIBILITY EXPAND Pages(pages, transition, speed, transitionTable, holder, arrowDisableColor, continuous, style, group, inherit) EXPAND Arrow(backgroundColor, rollBackgroundColor, pages, direction, type, newPage, trans, speed, style, group, inherit) EXPAND HotSpot(obj, x, y, width, height, call, callOver, callOut, local, talk) EXPAND HotSpots(spots, local, mouseDowns) EXPAND Guide(obj, vertical, pixels, hideKey, pixelKey, style, group, inherit) EXPAND Grid(obj, color, pixels, hideKey, pixelKey, allowToggle, cache, numbers, style, group, inherit) EXPAND Wrapper(items, width, spacingH, spacingV, wrapperType, align, valign, alignInner, valignInner, flip, reverse, bottomFull, colSize, rowSize, height, minSpreadNum, minStretchNum, percentVoidH, offsetVoidH, percentVoidV, offsetVoidV, minStretchFirst, style, group, inherit) EXPAND Tile(obj, cols, rows, spacingH, spacingV, unique, width, height, squeezeH, squeezeV, colSize, rowSize, align, valign, count, mirrorH, mirrorV, snapToPixel, clone, events, exact, scaleToH, scaleToV, scaleToType, backgroundColor, backgroundPadding, backgroundPaddingH, backgroundPaddingV, backing, backdropColor, backdropPadding, backdropPaddingH, backdropPaddingV, mat, style, group, inherit) EXPAND Pack(width, height, items, spacingH, spacingV, flatten, direction, lock, backgroundColor, align, valign, lastAlign, paddingH, paddingV, dragOrder, dragColor, dragThickness, dragDashed, reverse, funnel, showPacking, order, container, style, group, inherit) EXPAND Beads(path, obj, count, angle, startPercent, endPercent, percents, onTop, showControls, visible, interactive, clone, group, style, inherit) EXPAND Layout(holder, regions, lastMargin, lastMarginMin, backgroundColor, vertical, showRegions, scalingObject, hideKey, style, group, inherit) EXPAND Accessibility(appName, tabOrder, tabIndex, cycle, decimals, frame, application, alwaysHighlight, AHTime, AHColor, AHBorderWidth, AHBorderPadding, AHAlpha, AHObject, AHObjectScale) -------------- 3D EXPAND TextureActive(width, height, color, color2, angle, borderColor, borderWidth, corner, interactive, animated, backingOrbit, pattern, scalePattern, style, group, inherit) EXPAND TextureActives(actives, threejs, zimThree, renderer, scene, camera, controls, layers, near, far, ignoreList, toggleKey, color, outerColor, damp, style, group, inherit) EXPAND TextureActivesManager(stage, toggleKey, damp) -------------- MANAGERS EXPAND Manager() EXPAND ResizeManager() EXPAND TransformManager(objects, persistID) EXPAND GuideManager() EXPAND GridManager() EXPAND LayoutManager() EXPAND SelectionSet(selections) EXPAND SelectionManager(sets, multipleKey, multipleSets) EXPAND Bind(connection, bindType, master, masterFilter, couple, smartDecimals, report, setDefault) -------------- CONTROLLERS EXPAND Swipe(obj, distance, duration, isometric, overrideNoSwipe) EXPAND Swiper(swipeOn, target, property, sensitivity, swiperType, min, max, damp, integer, factor, loop, pauseTime, otherSwiper) EXPAND MotionController(target, type, speed, axis, boundary, map, diagonal, damp, flip, orient, constant, firstPerson, turnSpeed, moveThreshold, stickThreshold, container, localBoundary, mouseMoveOutside, mousedownIncludes, minPercentSpeed, maxPercentSpeed, dampKeyup, rotate, mouseOutside)

MotionController(target, type, speed, axis, boundary, map, diagonal, damp, flip, orient, constant, firstPerson, turnSpeed, moveThreshold, stickThreshold, container, localBoundary, mouseMoveOutside, mousedownIncludes, minPercentSpeed, maxPercentSpeed, dampKeyup, rotate, mouseOutside)
MotionController zim class - extends a createjs EventDispatcher DESCRIPTION MotionController lets you control an object (target) in a container (like the stage) with "mousedown", "mousemove", "pressmove", "keydown", "gamebutton", "gamestick", "manual", etc. modes (types) For instance, you can control a player in a game or a butterfly in field SEE: https://zimjs.com/controller for more examples SEE: https://zimjs.com/explore/sidescroller.html for keyboard work with Scroller, Sprite, Dynamo, Accelerator SEE: https://zimjs.com/pen or https://zimjs.com/genpen (complex example) NOTE as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim) EXAMPLE
const circle = new Circle(40, green).center();
const controller = new MotionController(circle); // circle moves to mouse press position with damping
EXAMPLE
const rect = new Rectangle(50, 30, green).centerReg();
const controller = new MotionController({
   target:rect,
   type:"keydown",
   diagonal:true,
   damp:.1,
   rotate:true
});
EXAMPLE
new MotionController({
   target:new Pen().addTo(),
   type:"pressmove",
   damp:.5, // pen has damp too so can up this number
   speed:20
});
EXAMPLE
F.loadAssets(["beach02.jpg", "playbeachball.png"], "https://zimjs.org/assets/"); // or load in Frame()
F.on("complete", ()=>{
   const background = new Pic("beach02.jpg").scaleTo().center();
   const ball = new Pic("playbeachball.png").siz(100).centerReg();
   const scroller = new Scroller(background);
   const accelerator = new Accelerator(scroller);

   // control speed of Accelerator with MotionController
   new MotionController({
      target:accelerator,
      type:"mousemove", // or "pressmove"
      axis:HORIZONTAL,
      // the Scroller makes two backings - backing1 and backing2
      // allow pressing on both backings and ball to control scroller
      mousedownIncludes:[scroller.backing1, scroller.backing2, ball],
      speed:30,
      minPercentSpeed:-1000,
      maxPercentSpeed:1000,
      boundary:new Boundary(0,0,W,0) // setting a boundary and speed will balance the control
   });

   // control position of ball with MotionController
   new MotionController({
      target:ball,
      type:"mousemove",
      // allow press on Scroller backings
      mousedownIncludes:[scroller.backing1, scroller.backing2],
      speed:10
   });
});
PARAMETERS supports DUO - parameters or single object with properties below target (default null) - the object you want to control    example a circle to move across the stage    can also be an Accelerator() to control percentSpeed    if you only want data from the MotionController you can leave the target parameter as null (don't include it)    can be a Pen() - both pen and motionController have damp parameter so probably adjust one or the other to 1 type - (default "mousedown") by default will move to where you press in the container    set to "mousemove" to have the target follow the mouse movement    set to "pressmove" to have target jump to mousedown position then follow while pressing - good for Pen    set to "pressdrag" to have target follow mouse if pressed on and then dragged (dedicated to Shan Ruan)    set to "keydown" to use keys to control the target (see map parameter)    set to "gamebutton" to use gamepad buttons to control the target (see map parameter)    set to "gamestick" to use gamepad stick(s) to control the target (see map parameter)    set to "swipe" to use swipe to control the target    set to "follow" to mousedown and hold and use F.follow() to keep moving towards mouse or press position    set to "manual" to set your own with myController.convert() or myController.x and myController.y properties    set to a ZIM DPad object to use the DPad to control the motion speed - (default 7 or 20 if type is pressmove) pixels it will move each tick, keypress buttonpress, swipe, etc. axis - (default BOTH or HORIZONTAL if target is Accelerator) or HORIZONTAL or VERTICAL (see diagonal parameter) boundary - (default null) a ZIM Boundary object for the boundary    the registration point of the target will stay within this boundary    this boundary is relative to the stage (global)    if the boundary object is a Blob, the target will stay within the Blob    if a boundary relative to the object's parent is desired then set the localBoundary parameter to true    the boundary is automatically added to mousedownIncludes    ignored when target is Accelerator - use minPercentSpeed and maxPercentSpeed instead map - (default null) an Array with left, right, up, down values (or array of values) as outlined below    - (default [[65,37], [68,39], [87,38], [83,40]] when type == "keydown") these are ADWS and arrows    - (default [14, 15, 12, 13] when type == "gamebutton") these are DPAD_LEFT, DPAD_RIGHT, DPAD_UP, DPAD_DOWN on a gamepad    - (default [14, 15, 7, 6] when type == "gamebutton" and firstPerson == true) these are DPAD_LEFT, DPAD_RIGHT, RT, LT on a gamepad    - (default [0, 0, 1, 1] when type == "gamestick") these are LSX, LSX, LSY, LSY on a gamepad    - (default [[0,2], [0,2], [1], [1]] when type == "gamestick" and firstPerson == true) turn with left or right stick X, advance with left stick Y       use [[0,2], [0,2], [1,3], [1,3]] for both sticks (first stick motion overrides second stick)       Note: MotionController will only use the 0 and the 2 index for speed as the sticks use -1 to 1 values       so you could not go only left with one stick and only right with another       Note: stick values may exceed -1 and 1 on occasion (see also stickThreshold) diagonal - (default true) set to false to lock movement to horizontal or vertical only damp - (default .1 or .5 if type is pressmove) the damp value with 1 being no damping and 0 being no movement flip - (default null) set to HORIZONTAL, VERTICAL or BOTH to flip the target when in negative direction    flip will not work if the target starts rotated - so make the target a container and add a rotated object to the container orient - (default false) set to true to face the direction of motion. Start direction is 0 which is to the right.    for example, a default ZIM Triangle points up so use triangle.rot(90)    before adding to the motionController to make it point to the right    Note that a target that is rotated will not pay attention to the flip parameter - see flip for solution. constant - (default false) set to true to remove keyup or gamebutton up and always move in direction last key or button press firstPerson - (default false) set to true for keydown, gamebutton and gamecontroller to go to first person mode    in firstPerson, the direction starts facing up and by default up arrow is speed forward and left and right change rotation    speed will be damped by damp parameter - also, map parameter changes if in firstPerson mode - see map parameter turnSpeed - (default speed*.4) - the speed for turning in firstPerson mode - will be damped but damp parameter moveThreshold - (default 5) pixels negative or positive to treat damped motion as stopped stickThreshold - (default .2) gamepad stick axes values are from -1 to 1 but there is a lot of noise    so consider within +- stickThreshold as no motion 0 container - (default zimDefaultFrame stage) the Container the target is in - the stage is most likely fine    if container is specified, it must be on the stage when the MotionController is made localBoundary - (default false) which means the boundary is global - set to true for a boundary in the object parent frame mouseMoveOutside - (default true) set to false to not allow mouse movement outside the stage to affect motion mousedownIncludes - (default null) a single object or array of objects (aside from the stage) to activate with mousedown    For mousedown and pressmove types, the mousedown will activate on the stage only    The controller assumes everything in the container will not activate the mousedown    This lets you activate interface elements without moving to them ;-)    If for instance, a backing is used other than the stage, just pass in the backing to this parameter    See also the mousedownIncludes property    The boundary is automatically added to mousedownIncludes    If the container is provided and it has a backing property, this is added automatically to the mouseDownIncludes at the start    The backing can be removed from the mousedownIncludes property with mc.mousedownIncludes.splice(mc.mousedownIncludes.indexOf(mc.container.backing, 1)); minPercentSpeed - (default 0) if target is an Accelerator, the percentSpeed at the left or top of the stage (depending on axis) minPercentSpeed - (default 100) if target is an Accelerator, the percentSpeed at the right or bottom of the stage (depending on axis) dampKeyup - (default .3) damping applied to slow down Accelerator with keydown rotate - (depreciated) the same as orient - kept for backwards compatibility as of ZIM Cat 01 mouseOutside - (default false) if a container or boundary is provided, set to true to start motion if pressing outside container or boundary METHODS pause(state, time) - state defaults to true and pauses the motionController (sets speed to 0)    set state to false to unpause the motionController (sets speed to speed before pausing)    set the time (default 0) to the seconds to take while slowing the motionController to 0 speed (also see ZIM TIME constant) immediate(x, y) - set the damping immediately to this value to avoid damping to value - returns object for chaining convert(x, y) - for manual mode, pass in x and y and damping and rotation will be calculated dispose() - remove listeners and Ticker, Swiper and GamePad, where applicable PROPERTIES type - holds the class name as a String target - the target that you are controlling    target.x and target.y will give you damped x and y x - the desired x position of the target before damping is applied (use this for manual input - or convert() method) y - the desired y position of the target before damping is applied (use this for manual input - or convert() method) dirX - the x direction the player is moving (-1,0,1) dirY - the y direction the player is moving (-1,0,1) rotation - read only rotation of the player in degrees scaleX - read only scaleX of player (to get flip data if only using controller for data) scaleY - read only scaleY of player (to get flip data if only using controller for data) dampX - reference to the horizonal Damp object dampY - reference to the vertical Damp object dampKeyup - get or set keyup damping for when using an accelerator paused - read only - true if paused and false if not - must be set with pause() method speed - the speed setting which will be multiplied by direction turnSpeed - the turn speed for firstPerson mode axis - the axis (horizontal, vertical or both); moving - get Boolean as to whether the target is moving (within moveThreshold) movingX - get Boolean as to whether the target is moving in x direction (within moveThreshold) movingY - get Boolean as to whether the target is moving in y direction (within moveThreshold) boundary - get or set the Boundary object gamepad - reference to GamePad object if applicable - allows you to use this for more events like jumping, shooting, etc. moveThreshold - the maximum value (+-) within which movement is considered stopped stickThreshold - the maximum value (+-) within which the gamepad stick axes values are considered 0 mousedownIncludes - an array of objects that the mousedown will work on - along with the stage    note: if manually setting this and there is a boundary then add the boundary to the mousedownIncludes as well enabled - set to false to disable or true to enable MotionController - can toggle with enabled = !enabled ALSO adds a motionController property to target referencing the MotionController object EVENTS dispatches a "change" event for changes in direction with dir as property of event object    that will hold LEFT, RIGHT, UP, DOWN, null (no direction) dispatches a "mousedown" event if type is "mousedown" or "pressmove" dispatches a "pressing" event if type is "pressmove" - note, this dispatches even if not moving dispatches a "moving" event if target is moving and "startmoving" and "stopmoving" events CLOSE ▲PAGE ▤CODE ▤VIDS
EXPAND GamePad() EXPAND Portal(obj, lands) EXPAND Physics(gravity, borders, scroll, frame) EXPAND TimeLine(objects, width, startPaused, barColor, buttonColor, themeColor, corner, ticks, damp, loop, noLoop, call, style, group, inherit) -------------- EFFECTS EXPAND BlurEffect(blurX, blurY, quality, style, group, inherit) EXPAND GlowEffect(color, alpha, blurX, blurY, strength, quality, inner, knockout, hideObject, style, group, inherit) EXPAND ShadowEffect(distance, angle, color, alpha, blurX, blurY, strength, quality, inner, knockout, hideObject, style, group, inherit) EXPAND ThresholdEffect(redValue, greenValue, blueValue, passColor, failColor, style, group, inherit) EXPAND ColorEffect(redMultiplier, greenMultiplier, blueMultiplier, alphaMultiplier, redOffset, greenOffset, blueOffset, alphaOffset, style, group, inherit) EXPAND MultiEffect(hue, saturation, brightness, contrast, style, group, inherit) EXPAND AlphaEffect(mask, style, group, inherit) EXPAND Pixel(obj, amount, amountY, blur, dynamic, blendmode, boundary, expand, amountFactor, blurFactor, style, group, inherit) EXPAND Parallax(layers, damp, auto, stage, startPaused, mouseMoveOutside, clamp) EXPAND Flipper(front, back, interactive, time, vertical, flipped, ease, frontPress, backPress, reverse, continuous, style, group, inherit) EXPAND Book(width, height, pages, startPage, rollUp, radius, backgroundColor, arrows, handleHTML) EXPAND Scrambler(tile, keys, keyProperty, scramble, time, wait, num, shadowColor, shadowBlur, swap, swapLock, style, group, inherit) EXPAND Scroller(backing, speed, direction, horizontal, gapFix, stage, container, backing2, style, group, inherit) EXPAND Dynamo(sprite, speed, label, startFrame, endFrame, update, reversible, flip, flipVertical, style, group, inherit) EXPAND Accelerator(objects) EXPAND Emitter(obj, width, height, interval, num, life, fade, shrink, warm, decayTime, decayStart, trace, traceFadeTime, traceShiftX, traceShiftY, angle, force, gravity, wind, layers, animation, random, horizontal, vertical, sink, sinkForce, cache, events, startPaused, pool, poolMin, particles, focusWarm, style, group, inherit) EXPAND Generator(color, strokeColor, strokeWidth, draw, stamp, setup, maxCount, boundary, drawCount, drawPause, drawSpacebarPause, startX, startY, cache, recordLinePoints, frame, seed, output, outputType, style, group, inherit) EXPAND Pen(size, color, penType, damp, spread, borderColor, borderWidth, end, paper, nib, cache, ctrlKey, cropScale, undo, undoKeys, move, onTop, deleteable, doubleClickDelete, holdDelete, immediateStop, lineAlpha, lineBlendMode, frame, dashed, pullColor, pullThickness, style, group, inherit) EXPAND SoundWave(num, input, include, smoothing, min, max, operation, baseline, magnify, reduce, adjust, channel) EXPAND Synth(volume, frequency) EXPAND VR(content, angle, distance, parallax, parallaxAngle, damp, parallaxDamp, startAngle, negativeParallax, borderMarkers, swiper, holder)
ZIM CODE
-------------- FEATURED EXPAND chop(obj, cols, rows, tile, margin, scale) EXPAND shuffle(array, different) EXPAND pluck(array, remove) EXPAND rand(a, b, integer, negative) EXPAND seedRandom(seed) EXPAND odds(percent) EXPAND rarity(weights, shuffle, zimColors, dynamicPayload) EXPAND repeats(array, total) EXPAND series(array|item1|obj, item2, item3) EXPAND loop(obj, call, reverse, interval, step, start, end, immediate, complete, completeParams) EXPAND getTIME(time, timeType, minWarning, maxWarning, noWarning) EXPAND timeout(time, call, pauseOnBlur, timeUnit) EXPAND interval(time, call, total, immediate, pauseOnBlur, timeUnit, complete, completeParams) EXPAND async(url, callback, callbackString, maxTime, maxCancel) EXPAND couple(json) EXPAND decouple(json) EXPAND convertColor(color, toColorType, alpha) EXPAND colorRange(color1, color2, ratio) EXPAND lighten(color, ratio) EXPAND darken(color, ratio) EXPAND toColor(color, targetColor, ratio) EXPAND toAlpha(color, alpha) EXPAND toBW(hex) EXPAND invertColor(hex) EXPAND zimEase(points, polynomials, convert, reverse, lockEnds) EXPAND spline(points, tension, close, shape, removeLast) EXPAND getPointAtPercent(x1, y1, x2, y2, percent) EXPAND pointAlongCurve(points, ratio, getAngle) EXPAND distanceAlongCurve(points) EXPAND closestPointAlongCurve(point, segmentPoints, num, interpolate, percentage) EXPAND transformPoints(points, transformType, amount, x, y) EXPAND trimEndPoints(points) EXPAND reversePoints(points) EXPAND appendPoints(original, points, controlType) EXPAND prependPoints(original, points, controlType) EXPAND splitPoints(points, index, trimEnds) EXPAND outlineImage(image, reverse) EXPAND simplifyPoints(points, tolerance, highestQuality, reverse, removeLast) EXPAND makeID(type, length, letterCase) EXPAND makeSyllable(length, firstVowel) EXPAND makePrimitive(obj) EXPAND makeMath() EXPAND swapProperties(property, objA, objB) EXPAND setProps(obj, props) EXPAND mobile(orientation) EXPAND vee(obj) EXPAND extend(subclass, superclass, override, prefix, prototype) -------------- BASICS EXPAND copy(obj, clone, cloneContainers) EXPAND merge(objects) EXPAND sortObject(obj, property, reverse) EXPAND arraysEqual(a, b, strict) EXPAND arrayMinMax(arr) EXPAND isEmpty(obj) EXPAND isPick(obj) EXPAND isJSON(str) EXPAND parseJSON(str) EXPAND decimals(num, places, addZeros, addZerosBefore, includeZero, time) EXPAND countDecimals(num) EXPAND sign(num) EXPAND constrain(num, min, max, negative) EXPAND dist(a, b, c, d) EXPAND rectIntersect(a, b, margin) EXPAND boundsAroundPoints(points) EXPAND angle(a, b, c, d) EXPAND TAU, DEG, RAD, PHI EXPAND smoothStep(num, min, max) EXPAND unicodeToUTF(val) EXPAND capitalizeFirst(string) -------------- CLASSES EXPAND Ajax(master, couple, lock, unique) EXPAND Noise(seed) EXPAND Point(x, y, z, q, r, s, t, u, v, w) EXPAND Bezier(a, b, c, d) EXPAND Boundary(x|bounds, y, width, height) EXPAND GradientColor(colors, ratios|angle, x0, y0, x1, y1) EXPAND RadialColor(colors, ratios, x0, y0, r0, x1, y1, r1) EXPAND BitmapColor(image, repetition, matrix) EXPAND Damp(startValue, damp) EXPAND Proportion(baseMin, baseMax, targetMin, targetMax, factor, targetRound, clamp, clampMin, clampMax) EXPAND ProportionDamp(baseMin, baseMax, targetMin, targetMax, damp, factor, targetRound, clamp, clampMin, clampMax) EXPAND Dictionary(unique) EXPAND Hierarchy(input) EXPAND Pick(choices) -------------- CREATEJS CLASSES EXPAND createjs.BitmapData(width, height, transparent, fillColor) EXPAND createjs.BitmapDataChannel() EXPAND createjs.ColorTransform(redMultiplier, greenMultiplier, blueMultiplier, alphaMultiplier, redOffset, greenOffset, blueOffset, alphaOffset) -------------- HTML FUNCTIONS EXPAND scrollX(num, time) EXPAND scrollY(num, time) EXPAND windowWidth() EXPAND windowHeight() EXPAND browserZoom() EXPAND getQueryString(string) EXPAND swapHTML(idA, idB) EXPAND urlEncode(string) EXPAND urlDecode(string) EXPAND setCookie(name, value, days) EXPAND getCookie(name) EXPAND deleteCookie(name)
ZIM WRAP
EXPAND zog(item1, item2, etc.) ~ log EXPAND zid(string) ~ id EXPAND zss(string) ~ css EXPAND zgo(url, target, width, height, fullscreen, modal) ~ go EXPAND zum(string) ~ num EXPAND zot(value) ~ not EXPAND zop(e) ~ stop EXPAND zil() ~ still EXPAND zet(selector, first) ~ set EXPAND zob(func, args, sig, scope) ~ object EXPAND zik(Array|function|object|Pick) ~ pick EXPAND zta(item1, item2, etc.) ~ table EXPAND zor(item1, item2, etc.) ~ or
ZIM META
EXPAND DISTILL EXPAND distill() EXPAND parseAudioSprite(audioSpriteData, outputAudioSprite) EXPAND previewAudioSprite(audioSpriteData, numLetters, frame) EXPAND svgToBitmap(svg, callback, width, height, params) EXPAND makeContent(content, maxWidth, color, scrollBar) EXPAND zimify(obj, a, b, c, d, list) EXPAND zimplify(exclude) EXPAND fastFrame(cjs, stage) EXPAND addWires(obj) EXPAND setBlurDetect() EXPAND ZIMONON EXPAND ZIMON = {} EXPAND Wonder(wid, client, app, notes, server) EXPAND VERSION EXPAND getLatestVersions(call) EXPAND PWA(call, label, backgroundColor, color, backdropColor, pane, noScale) EXPAND QR(url, color, backgroundColor, size, clickable, correctLevel) EXPAND GIF(file, width, height, startPaused) EXPAND Rive(width, height, src, stateMachines, artboard, animations, autoplay, layout, buffer, file, useOffscreenRenderer, enableRiveAssetCDN, shouldDisableRiveListeners, isTouchScrollEnabled, automaticallyHandleEvents, onLoad, onLoadError, onPlay, onPause, onStop, onLoop, onStateChange, onAdvance, assetLoader, canvas) EXPAND RiveListener(src, damp, canvas, wasm) EXPAND THEME()
ZIM GAME
EXPAND LeaderBoard(data, title, width, height, corner, backgroundColor, titleColor, colors, total, scoreWidth, scorePlaces, scoreZeros, spacing, arrows, borderColor, borderWidth, shadowColor, shadowBlur, reverse, allowZero, font, fontSize, nameShift, scoreShift, rankShift) EXPAND Meter(stage, vertical, horizontal, color, textColor, padding, decimals, alpha, skew) EXPAND Board(size, cols, rows, backgroundColor, rollBackgroundColor, borderColor, borderWidth, isometric, indicatorColor, indicatorBorderColor, indicatorBorderWidth, indicatorSize, indicatorType, arrows, arrowColor, arrowRollColor, swipe, info, labels, color, scaleMin, scaleMax, buffer) EXPAND Person(shirt, pants, head, outline, player, cache) EXPAND Orb(radius, color, color2, accentColor, accentColor2, flat, alpha, time, delay) EXPAND Tree() EXPAND Timer(time, step, colon, down, isometric, startPaused, size, font, color, backgroundColor, borderColor, borderWidth, align, valign, bold, italic, variant, width, height, decimals) EXPAND Scorer(score, isometric, size, font, color, backgroundColor, borderColor, borderWidth, align, valign, bold, italic, variant, width, height) EXPAND Dialog(width, height, words, dialogType, tailType, fill, size, font, color, backgroundColor, borderColor, borderWidth, align, valign, corner, shadowColor, shadowBlur, padding, paddingH, paddingV, shiftH, shiftV, slantLeft, slantRight, slantTop, slantBottom, tailH, tailV, tailShiftH, tailShiftV, tailShiftAngle, arrows, arrowsInside, arrowsFlip, index, selectedIndex)
ZIM THREE
EXPAND Three(width, height, color, cameraPosition, cameraLook, interactive, resize, frame, ortho, textureActive, colorSpace, colorManagement, legacyLights, throttle, lay, full, xr, VRButton, xrBufferScale, tag) EXPAND XRControllers(three, type, color, highlightColor, lineColor, lineLength, threshhold) EXPAND XRMovement(three, XRControllers, speed, acceleration, rotationSpeed, rotationAcceleration, hapticMax, verticalStrafe, radiusMax, threshhold, directionFix, boxMax, rotationAngle, rotationInterval) EXPAND XRTeleport(three, XRControllers, XRMovement, floor, offsetHeight, button, hand, markerColor, markerBlend, markerRadius)
ZIM SOCKET
EXPAND Socket(server, appName, roomName, maxPeople, fill, initObj)
ZIM CAM
EXPAND Cam(width, height, flip, facingMode, config) EXPAND CamMotion(obj, preview, smooth, damp, sensitivity, precision, period, colorFilter, colorSensitivity, mode, visualizerObj, visualizerColor, visualizerBaseColor, visualizerScale, visualizerBaseScale, guideH, guideV, randomize, cam, frame, facingMode, config) EXPAND CamCursor(cursor, preview, camMotion, radius, color, borderColor, borderWidth, stillColor, stillBorderColor, stillTime, colorFilter, colorSensitivity, cam, facingMode, config) EXPAND CamAlpha(cam, color) EXPAND CamControls(camMotion, close, collapse) EXPAND CamAsk(color, backgroundColor)
ZIM PIZZAZZ
EXPAND makeShape(type, color, width, height) EXPAND makeIcon(type, color, scale, multi, multiAlpha, multiScale, multiX, multiY, skewX, skewY, backing) EXPAND makePattern(type, colors, size, cols, rows, spacingH, spacingV, interval, startPaused, backgroundColor, gradient, cache) EXPAND makePath() ** there is no makePath() - please read details